The latest patch forCall of Duty: Modern Warfare is here, and this time Infinity Ward is giving players a crossbow, but they have to earn it. The new weapon comes in the patch along with a few bug fixes and some buffs to weapons that could use the assistance.
The notes dont include much information on the crossbow, but it appears that players will be able to earn it as soon as they load into a game on the Jan. 22 patch. The notes say that players can unlock the weapon by using a marksman rifle with a reflex optic to get five kills in 25 different matches.
Theres another playlist update with this patch as well, which removes Shoot House 24/7 and adds in a mode called Shoot the Ship. The patch also gives players five additional loadout slots, so you can build a few more weapon combinations.
There are also several fixes for out-of-bounds glitches, which allowed players to leave maps entirely. Infinity Ward is also removing the Krovnik Farmland map temporarily in order to fix a few bugs. This patchs weapon changes are mostly small, but one big buff went to the FN Scar-17, which had its horizontal recoil reduced on the first few bullets fired. This should make it much easier to control, and a lot stronger in most fights.
For a look at all the changes from the Modern Warfare Jan. 22 update you can find the full patch notes below.
- Playlist Update: Added Capure the Flag and Shoot the Ship (Removes Shoot House 24/7) playlists! We also added Aniyah Palace back into rotation
- 5 additional loadout slots!
- New Weapon Crossbow! Unlocked by using a Marksman Rifle with a Reflex Optic, get 5 kills in 25 different matches!
- In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
- Fixed an out of bounds exploit on Aniyah Palace
- Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
- Fix for a bug that could lock a PC players FOV at 60 until they respawn while in Ground War
- The Stand Together calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the Redemption calling card.
- The Daily Challenge for getting 10 Claymore Kills was awarding the One Shot spray which is unlocked by default. This has been adjusted to the Soft Serve spray.
- Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
- Adjusted the damage threshold for Get X Kills while Injured challenge to make it a bit easier to obtain
- Various out-of-map exploit fixes
- Fix for a few graphical errors that could occur on Ground War maps
- Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
- Fixes to the Recent Players list appearing incorrectly on Xbox
- Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
- Adjusted the obituary to remove the oldest items first
- Fixed a bug that would reset Voice Chat settings after the application was hard closed
- Fix for a bug that allowed player collision. This has been fixed
- Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
- On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
- Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
- Fixed a bug that could give players invincibility
- Fix for some Officer Progression emblems not displaying the correct rarity
- Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier
- Fixed a bug where using the Stopping Power Rounds Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
- Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
- Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
- Fix for Stopping Power Rounds not applying the correct damage boost to headshots
- Increased protection radius
- Decreased the radius and the damage taken by trophy explosions
- Fixed a bug where the explosion damage and effects wouldnt trigger for the third explosion
- Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment
- Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
- M4A1 Blueprint OG ADS position moved forward; the viewmodel or guns position relative to the camera or players eye is moved forward more, so it blocks less of the line of sight
- Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
- Increasing the bullet penetration of the MK2 Carbine
- Less horizontal recoil on the initial bullets of the FN Scar-17
- Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)
Call of Duty League
- Domination: Flags must be neutralized before being captured again. Settings for neutralization timing are now available in settings
- Decreased charge time on the Trophy System
- Headshot multiplier damage has been clamped; torso and headshots are now the same
- Removed lightweight boost and decreased charge time on Dead Silence
- Reworked minimap visuals (removed outside map background, removed minimap frame)
- Improved readability of the killfeed and nameplate colors
- Improved the quality of the colored arrows shown under players when using the Aerial Camera
- Data View feature has been temporarily removed